Computer Entertainer had this to say about Space Quest III: The Pirates of Pestulon: "Such adventure! Such danger! Such wonderful silly fun!" They weren't the only critics to be impressed. The SPA awarded Space Quest III top honors in 1989, when they declared the game the Best Fantasy/Role Playing Adventure of the Year. The Pirates of Pestulon was commercially successful as well as critically acclaimed. All in all, it would have been a swell year for the Two Guys from Andromeda, except for one thing: in Space Quest III they're kidnapped by software pirates!
This is the game that chronicles Roger Wilco's attempts to rescue them. His first task is to figure out who the abductors are. In the absence of a ransom request or death threats, that could be difficult for Roger (not the brightest of guys), although it has been rumored that the pirates were under contract to the disreputable software publisher Scumsoft, makers of such flops as Stuntflogger, Aquatron and Scumword. Attempts to contact company president Elmo Pug proved futile, as the location of Scumsoft is shrouded in secrecy. Looks like Roger has his hands full this time.
Of course, if you're able to help Roger get out of this jam, he'll live to fight another day. Space Quest III is followed up with the hit Space Quest IV: Roger Wilco and the Time Rippers.

:: Space Quest 3 Story ::
Roger is laying undisturbed in the sleepchamber of his escape pod after his second adventure. His path crosses a robotic freighter, which has no regard for life forms. The pod is taken onboard, considered nothing more but a piece of trash. After the pod is dumped in the freighter, Roger wakes up, ready for his third adventure.
Soon he realize that staying in this freighter won't help him. And please note that this is a deep thought for Roger! Anyway, after wandering around a little bit he finds a ship, the Aluminum Mallard, which he manages to repair. I'm sure he thought this was it, and Space Quest 3 was already over... Well, we just have to disappoint you Roger. Sorry!
Roger decides to land on a desert planet called Phleebhut (nobody knows why, that guy really is an egghead). And problems are just a stone-throw away. He bumps into Arnoid the Terminator. You do remember the "free" Labion Terror Beast Whistle don't you? And what about that slot machine Roger broke in Space Quest 1? Well, Arnoid is here to settle things right. Roger somehow managed to destroy the droid (yeah, dumb luck I bet) and got of the planet in one piece.
"How am I going to save the universe without a full stomach?" he thinks by himself. Thus, he stops at Monolith Burger to buy him that special Big Belcher Combo and Monolith Fun mail (with present)... Than his empty glassy eyes fall on something from the uppermost importance. "No, you don't say! The whole new and improved Astro Chicken Arcade Game from ScumSoft!" After playing it for several hours, Roger finds an encrypted help message from his creators Scott and Mark. It is all up to Roger to rescue them from a fate worse than death: churning out mindless arcade games for a disreputable software company known as ScumSoft (makers of such flops as Stuntflogger, Aquatron, ScumWord and let's not forget about their biggest flop, WinBlows ME). In the absence of a ransom request or death threats, that could be difficult for Roger (after all, he isn't the brightest of all guys). Attempts to contact company president Elmo Pug proved to be futile, as the location of ScumSoft is shrouded in secrecy. Looks like Roger has his hands full this time. .
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